QUICK START
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Move all 5 of your pieces off the board before your opponent.
Throw casting sticks to determine movement. Move your pieces along the S-shaped path across all 30 squares.
Be the first player to bear off all five pieces from the board.
FULL RULES
ReconstructionSetup
Each player starts with 5 pieces. Pieces are placed alternately on the first 10 squares of the board (squares 1-10), with one player on odd squares and the other on even squares.
Turn Order
Players alternate turns. On your turn, throw the four casting sticks to determine your movement value (1-5). You must move one of your pieces if a legal move exists.
Movement
Pieces travel along an S-shaped path: left-to-right on row 1, right-to-left on row 2, and left-to-right on row 3. The path continues off the board after square 30.
Captures
Landing on an opponent's piece sends it back to the House of Rebirth (square 15). If square 15 is occupied, the piece goes to the nearest empty square before it.
Special Squares
Square 15 (House of Rebirth): Safe haven and return point for captured pieces. Square 26 (House of Beauty): Safe square, must land exactly. Square 27 (House of Water): Pieces landing here return to square 15. Square 28 (House of Three Truths): Requires exact roll of 3 to exit. Square 29 (House of Re-Atoum): Requires exact roll of 2 to exit.
Victory
The first player to successfully bear off all five pieces from the board wins. Pieces exit after square 30, but exact rolls may be required from certain positions.
VARIANTS
DramatizationKendall Rules
SCHOLARLY RECONSTRUCTION
The default ruleset based on Timothy Kendall's academic reconstruction. Includes all special squares and their effects as documented from New Kingdom tomb paintings.
Simple Senet
BEGINNER FRIENDLY
A simplified version without special square effects. Pieces simply race to the end. Great for learning the basic movement mechanics before adding complexity.
Ritual Mode
SPIRITUAL JOURNEY
Enhanced atmospheric version emphasizing the game's connection to the afterlife journey. Features dramatic events when landing on sacred squares and Egyptian deity narration.